3. It only alters leveled lists, cell & worldspaces to distribute my content. Immersive armors/weapons was a combined package of many mods and for hoth to port it he needed perm from every MA again which likely won't happen in a couple cases so he may end up removing a few of the armors/weapons from the mod. It includes weapons from Axestaff Weapon Pack, Weapons of the Third Era, Useless … Black Sting Greatsword. You will be finding new, power appropriate weapons starting from level one up to level fifty and beyond. The powerful open-source mod manager from Nexus Mods. Thanks for watching our Skyrim Mod Spotlight! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. ... Immersive Weapons seeks to drastically enhance the variety of weapons in the world of Skyrim in a lore friendly way. The powerful open-source mod manager from Nexus Mods. Battle Staff. Black Sting. The goal of every addition is to blend into the lore, balance and feel of the game for the most immersive experience possible. There are several different armor sets available in Skyrim, both in heavy and light variants. Copyright © 2021 Robin Scott. The mod adds exactly 224 new pieces of weaponry and 6 new types of arrows. It adds many new custom weapons that have been seamlessly integrated into the world. Please reference the video below to sample the weapons this mod adds to Skyrim. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. View File This is a 24+25 piece female-only replacer for the Immersive Armors mod by HothTrooper44. These replace the vanilla armors, but I could (maybe) make a standalone version if people want. The items are balanced and spread across your gaming experience. This requires immersive Armor Swapper (iAS) and the original mods (you don't need all of them, just the outfits you want). Also VengenceMkII, Hel Borne, mbj_mje, and waalx for Ariyan Weapon Pack, wulfharth for Wulfharths Dragonbone Weapons, siberok92 for Chakram Weapon, Thresher Maul, Phoenix Katana, RonnieMagnum for Ordinary weapons for Skyrim - Redguard blades, atomec fpr Orcish Sabre, Svartbough, Ceymallari, TESFAN123 for Aries and Tombstone Norse Great Swords, Adonnay for the base of the Wolf series of weapons, concept of the hilt for these swords inspired by John Lundemo, kezardinjnr for his continued player support in the comment section, jangojoneshelljets for his awesome fan art of my mods used on some of my mod pages, Some meshes and textures are owned and copyrighted by CD Projekt and used here with permission. I would like to personally name the Nexus users who have decided to make a donation for my hard work. The Witcher is a trademark of CD Projekt. All rights reserved. The mod is a compilation pack that adds 230+ new immersive weapons to the world of Skyrim. PrivateEye for BiPolar Blade, Sixth House Bell Hammer, The Fork of Horripilation, Mace of Aevar Stone-Singer. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Immersive Weapons - SMHK - Hungarian translation, Animated Armour - Immersive Weapons Patch - Daedric Halberd Modification, Animated Armour - Immersive Weapons Patch - Grasp position repair, Better Sorting - Immersive Weapons_Compatibility Patch, Immersive Weapons Patches for ABT - Compatibility Project, Passionate Katana - A Retexture for Immersive weapons, Random Alternate Start - Compatibility Add-ons, The Steel Nodachi and Asuma Trench Knife are used in the Modded Version, Converted Immersive Weapons from SPIKE, to SPIKE – Virtual Edition – No more dependence on SPIKE.esm, Changed to Crafting-Only: Pokeblade; Splitter; Bipolar blade, Re-incorporated the Spearblade as Crafting-Only, by popular request, Reorganized and re-balanced weapon distribution system, Overhauled crafting/tempering/breakdown recipes & added missing ones, Converted all Dragonbone weapons to Dragonsteel to prevent confusion with other Dragonbone weapons, Incorporated a fix for the vanilla Skyrim Silver Weapon bug, Limited Imperial soldiers to appropriate 1 Handed swords, Limited Stormcloaks to appropriate Rebel weapons, Removed all staff weapons from guards and soldiers, Thresher Maul redefined & distributed as a weaponized agricultural implement (metal covered wood), Implemented a naming convention and standards for all non-unique weapons based on historical examples, Implemented Nordic category on forging menu (incorporating Ancient Nord & Draugr equipment), Implemented An-Xileel War Bow for Argonians, Nordic Scrimshaw Bow for Nords and Valenwood War Bow for Bosmer to go alongside the Ornate Khajiit Bow, Orsimer Chieftain Bow, Colovian Composite Bows and Elven Hawk Bows as Racial themed bows, Removed Weapons with unfixable bugs: Blue Divide Bow; Draugr Club; Forebear Bow; Hammerfell Bow; Hammerfell Hunters Bow; Hammerfell M'kai Bow; Prince A'Tor Bow, Redistributed weapons among forging categories, Added option to craft replicas of Daedric Artifact weapons (& other limited unique vanilla weapons) once the originals have been obtained, Azura’s Moon now requires possession of Azura’s Star before it can be crafted, Wabba Jackhammer & Wabba Jaxe now require possession of Wabbajack before either can be crafted, Increased incidence of dual wielding enemies, Fixed various issues in weapon records (sounds, criticals, Impact Data Sets, &tc), Got rid of the few dirty edits that were present in 1.3, All staff weapons are used like warhammers, benefitting from those perks, The battle staff and quarterstaff damage has been lowered to favour balance, Staff recipes have been balanced, and the Steel Quarterstaff one has been fixed, All exotic weaponry (and staffs, definately this time!) 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